We wanted to find out more about The Invincible, what prompted its creation and how Starward went about delivering it. Maciej Dobrowolski, CMO at Starward Industries was more than happy to tell us more.
We wanted to find out more about how the Jackbox team go about creating these wonderful experiences, injecting humour into every party session. And so when we got the chance to settle down with Brooke Breit - director on the musical masterpiece that is Dodo Re Mi - we jumped at it.
When we fall head over heels for a game, we grasp at any opportunity to interview its creators. And so it goes with Nicolas Lamarche, the lead designer of Born of Bread. We discussed bakery puns over some dipping breads, and are here to bring you the results.
When we had the opportunity to grab one of the team behind both Portia and Sandrock, we jumped at the chance. Xu Zhi, director of My Time in Portia and My Time at Sandrock was only too happy to answer our questions…
You’d have to be a very special kind of person to work on Baby Shark: Sing & Swim Party. Developers Recotechnology invited us to pick over their collective minds. Have they gone to mush? Are they just going to repeat the theme tune back at us for an hour?
Looking like it stumbled out of the very earliest animations, The Many Pieces of Mr. Coo is a mixed media, surrealist graphic adventure that can’t help but catch the eye. We leapt at the chance to interview the man behind Mr. Coo, Nacho Rodríguez.
Our hobby has a lot of niches and corners that don’t often get reported on, and the long-haul driving sim is one of them. It’s one of gaming’s kinks, and Alaskan Road Truckers is the latest to feed it.
If you’ve been refreshing the Recently Added tab of Game Pass, you will have seen a game called Maquette. It’s a bit of a clever clogs. So, when we were given the opportunity to meet the Smart Alec behind it all, well, we jumped at the chance.
Remasters have become an even hotter topic than usual in 2023. Into this discussion wades Alex Lotz of Ziggurat Interactive, who has taken on the task of updating 2002’s Enclave, in the form of Enclave HD. We pinned them down to discuss all things remake, following the game’s launch on Xbox.
Squint at Stranded: Alien Dawn and you might be forgiven for thinking it’s a sandbox management sim that’s set on Earth. But the title gives a big old clue that Stranded: Alien Dawn isn’t quite so local. That’s enough for some questions to start bubbling up. Rather than suppress them, we brought them in a horse-pulled cart to Haemimont Games, makers of Stranded: Alien Dawn, to see what they had to say.
We sat down with 10:10 Games' co-founder and Design Director, Arthur Parsons, in hope of finding out more about Funko Fusion, what it takes to create a new Pop! culture and how the franchise will look to embed itself into the gaming world.
Grindstone is a bloody fantastic (in all senses) puzzle game, where you take the role of Jorj, a dungeon raider and grindstone gatherer, as he chains together similarly coloured ‘creeps’. We had to hold in all that gushing praise, for a moment, when we were offered the chance to interview Dan Vader, director of Grindstone at Capybara Games. Nobody likes a suck-up.
You might have noticed that Medieval Dynasty has just arrived for Xbox One players. We took it as an opportunity to tap up Render Cube to see if they fancied sitting round our campfire for a chat about bringing their game to an older generation of consoles. We ate a spit-roasted pig with an apple in the mouth, obviously.
It was obvious that the arrival of Coffee Talk Episode 2: Hibiscus & Butterfly would be of interest. We reached out to the team at Toge Productions in hope of finding out more in advance of release of the sequel. Junki, their lead writer and narrative designer was more than happy to chat.
It’s been a banner year for survival horror. One company who is rather happy about this is Camel 101. Their next game is Beneath, which dunks you in the Atlantic Ocean and expects you to survive against Eldritch horrors. We settled down for a chat with Ricardo Cesteiro, the co-founder of Camel 101, so that we could discuss their upcoming chiller.
If it's pinball you like, it's Zen Studios who are able to get you excited. We wanted to find out more about how the Pinball Pass subscription service came into play, as well as discovering the process behind the creation of Pinball FX as a whole. Zen Studios were more than happy to chat things over